Twilight Walker
![(image)](../../pics/add-ons$War_of_Legends$images$units$vampires$twilightwalker.png)
![(image)](../../pics/add-ons$War_of_Legends$images$units$vampires$twilightwalker+female.png)
After reaching the halfway point, a halfblood can choose to go back, but many prefer not too. Those who don't are known as twilight walkers, and are among a lords most trusted servants, because they could have chosen day, but did not. As such they are often entrusted with poisons, and assassinations. For a vampire lord will always have enemies some of which are better slain with poison in the twilight, than with an army at night.
Special Notes: The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.
Information
Advances from: | Half Blood |
Advances to: | |
Cost: | 45 |
HP: | 64 |
Movement: | 5 |
XP: | 150 |
Level: | 3 |
Alignment: | neutral |
ID | Twilight Walker |
Abilities: |
Attacks (damage - count)
![]() | poisoned dagger melee | 7 - 3 blade | poison |
![]() | dagger melee | 9 - 3 blade | |
![]() | bow ranged | 12 - 3 pierce |
Resistances
![]() |
blade | 0% | ![]() |
pierce | 0% | |
---|---|---|---|---|---|---|
![]() |
impact | 0% | ![]() |
fire | 0% | |
![]() |
cold | 0% | ![]() |
arcane | -10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
![]() |
Castle | 1 | 60% |
![]() |
Cave | 2 | 40% |
![]() |
Coastal Reef | 2 | 40% |
![]() |
Deep Water | - | 0% |
![]() |
Flat | 1 | 40% |
![]() |
Forest | 2 | 50% |
![]() |
Frozen | 3 | 20% |
![]() |
Hills | 2 | 50% |
![]() |
Mountains | 3 | 60% |
![]() |
Mushroom Grove | 2 | 50% |
![]() |
Sand | 2 | 30% |
![]() |
Shallow Water | 3 | 20% |
![]() |
Swamp | 3 | 20% |
![]() |
Unwalkable | - | 0% |
![]() |
Village | 1 | 60% |